Tuesday, July 29, 2014

Advertising Storyboarding For Illustrators

If you search for information about how to create a storyboard you will find all kinds of interesting pieces of advice, from those that recommend you learn how to draw before you begin, to those that talk about how to tell a story, to those that list mathematical formulations for determining expansion and contraction of aspect ratio for various media including cropping to comply with 1980’s television standards, which I found quite fascinating, even if a bit superfluous. I suppose each of these articles has its place and it’s own audience, but I was searching for a concise article for illustrators about executing a conceptualized TV spot and illustrating it. Something that got right to the point with the all the details needed without many unnecessary ones.

For us illustrators, the ability to draw or to create a visual narrative comes naturally, it’s what makes us illustrators, but many of us, even though we are quite practiced in creating individual illustrations for print and for the web, may be unfamiliar with concept presentation for a non-static media—in this instance TV commercials.

© 2014 Don Arday.

The Purpose

When conceptualizing and illustrating a TV commercial it is important to be aware that storyboards are used for several purposes: 1) Selling a concept to a client. 2) Providing a visual guide for the production crew, i.e., a director, cinematographer, sound person, stylist, editor, etc. 3) Assisting in the determination and procurement of a budget. 4) Supplying reference for casting decisions. 5) Test marketing to focus groups and potential audiences. A single storyboard concept may appear in front of all of these different viewers, from an executive producer, to an account executive, to a location scout, and even to a mother and her children.

The Picture Plane

Film and video professionals refer to the picture plane as the aspect ratio of the media frame, but what it is to an illustrator or storyboard artist is the compositional space the visual appears in; and there are no portrait formats here, only landscape ones. There are several different proportional formats that have been in use over the past 100 years, but since we are mainly concerned with TV spots it is not necessary to review all of them. (Incidentally, as new smart devices come on line these proportional formats are still changing and evolving). But lets focus on TV. If we were conceptualizing a storyboard back in the 1980’s or even 90’s we would be using a 4:3 format ratio. You see this proportion all the time when you watch classic movies on TBS or old television series on TV Land. However, most TV‘s now are formatted for a 16:9 ratio. So our picture plane should be 16:9 in proportion. An equivalent storyboard frame would be 4” x 2.25”, quite a bit wider than its 4” x 3” predecessor, and a bit narrower than the 1960's Cinemascope, which would be 4” x 1.75”.

The Story

So now that the format for a storyboard has been discussed, let's look at the story it will contain. What will be significant here is not the story itself, or a particular type of story, but how to portray it. Consider that from the concept illustrator’s standpoint, the story, or storyboard, is not only drawn for an audience, but rather for a client, producer, or a production company. Therefore, a certain type of visual language is to be used—a language that can be interpreted by other creative people and visual professionals, and can be explained to clients. Think of a storyboard as being a form of visual “shorthand” for a series of visual events that will occur over time. It could be five seconds, 45 seconds, or longer. Now bear in mind, presently, media placement for a 30 second spot during prime time is as high as $326,260, and averages around $100,000. Definitely, high stakes! But where it all begins is with a storyboard of concept sketches. The storyboard artist is the visionary, with the storyboard art being the vision.

The Frames

A TV commercial concept is first presented as a storyboard, which is a series of individual frames that are usually arranged in a grid. The story begins with the top row left frame and proceeds across, it continues in the next row down left frame, and continues accordingly. There is no set amount of frames to be drawn. The number is determined by the content of the commercial, the vision of the artist, and the visual techniques that are to be suggested.

However, there are some rules to be observed. A storyboard should be as thorough as it has to be to visualize a TV spot, and at the same time as concise as possible for presentation purposes. The concept must be clear so it can be presented quickly and efficiently to both a visually, and non-visually educated audience.

The Visual Content

Content is where storyboard, book, graphic novel, comic, and editorial illustration share some similarities. All rely on the illustrator to visualize a story—to interpret the characters, provide the settings, compose the scenes, determine the points of view, and suggest the objects to be included to bring the story to life. The main differences are in the application of the illustrations. A storyboard is not afinished work of art. First, it is primarily a plan or blueprint, much the same as a sketch is to a final illustration, or a study is to a painting. And second, it is produced as a reference for a time-based media, be it a film, an animation, or a TV commercial.

The Accompanying Text

The Character Dialog

A storyboard contains text that describes elements of the TV spot which the visual is incapable of showing, e.g., the dialog. The dialog is the spoken word that occurs in the commercial. If it is stated by characters, they are attributed to it, if it is a “voice over” announcer then that is noted, usually indicated with a prefix of V.O. The dialog is notated in the same fashion as it would appear as in play. Here is an example is from Shakespeare’s The Tragedy of Hamlet, Prince of Denmark that would work appropriately in a storyboard.

Marcellus: Peace, break thee off; look, where it comes again!
Bernardo: In the same figure, like the king that's dead.
Marcellus: Thou art a scholar; speak to it, Horatio.
Bernardo: Looks it not like the king? Mark it, Horatio.

The Announcer Dialog

An announcer is defined as a person who is not a character within a story. Only their voice can be heard. The announcer’s dialog is voiced over the visuals, characters, and story. Here is an example of voice over text, i.e., what an announcer would say during the scene. The following might accompany the character dialog of Marcellus and Bernardo.

VO: These days we no longer use Middle English to make funeral arrangements for our loved ones. At the Daulaz Funeral home our sympathy for your bereavement is clear.

A Talking Head

Ad agencies coined a term for an announcer who also appeared on camera, as a talking head. Usually a person meant to be a non-actor, who is explaining or endorsing the product or some information in the commercial to the audience in a direct manner. The talking head reference comes from early live television where the person would only be presented from the shoulders on up talking to an audience, thus a talking head.

The Descriptive Text

No matter how talented an illustrator is, a static storyboard frame can only suggest motion and camera movement. This is where descriptive text comes in. Phases such as camera zooms in, pan left, soft focus, dissolve, etc., are stated below each frame along with the dialog and sound track information. Here are some examples.

CAMERA: Pans across face.
EDIT: Jump cut from full face to close up.
SND: Loud drumming in background.

The Storyboard

So now we come to the illustrator/storyboard artist's task. Create a storyboard of a TV commercial to present for story visualization, review, conceptual approval, and production guidance.

Rule 1. Begin with the proper aspect ratio (proportion of the scenes) required.

The content and composition of each scene is of the utmost importance from corner to corner, so establish the right frame dimensions before beginning to sketch. It will be a waist time to have to have to redraw the entire storyboard to add width to the scenes or to crop them.

Rule 2. Use as few frames as possible to tell the story.

There is no need to make a storyboard unnecessarily complicated. Although it is being created for a motion-based media, it does not need to function like one. In other words, the frames don’t have to be repetitious or to simulate a flipbook for instance.

Rule 3. Have each frame represent a single scene.

If several actions occur within a scene they can be described rather than drawn as separate individual frames. For example, if a conversation occurs within a scene, but the camera angle doesn’t change significantly, than the scene can be rendered in one frame, with the dialog exchange occurring in a text section below on the storyboard.

Rule 4. Display the product logo or positioning statement as a separate frame.

Even if a theme line is superimposed over a cinematic frame it should be represented in an additional frame in the storyboard. Also each typographical statement that appear on screen should be a separate frame of what will be seen, with how the text will appear.

Rule 5. Begin and conclude the story properly.

Include elements that should appear in the beginning and ending frames for the storyboard. It is customary for the product, sponsor, positioning statement, or logo to be displayed at some point during a TV commercial. This happens at the beginning at a commercial occasionally, but more often at the end, to leave a viewer with the identity of the commercial’s sponsor.



Tuesday, July 15, 2014

Illustrative Branding


© 2014 Don Arday.
Although there is quite a bit of information about branding available, there still seems to be some confusion as to what branding is exactly. It is obviously some sort of identity, but is it an identity recognized in a physical product or a service? Is it a symbol that represents a product or service such as a logo? Is it an image that amalgamates concepts inherent in a product or service? Or could it even be a personality, attitude or spirit that is associated with, or imposed upon a product or service?


It Started With A Name

Back in the earliest days of marketing, branding wasn’t much more than a name, and usually it was the name of an inventor of a product or proprietor of a company. Products like Dr. Baker’s Tonic Laxative, Doctor I.T. Henderson’s Eureka Tonic, and Biningers’s Old Dominion Wheat Tonic to name a few.

An example of 19th century name dependant branding.
An example of 21st century name dependent branding.

The tradition still carries on today with companies such as Dr. Bronner’s Pure Castile Soap, Bob’s Red Mill Flour, and Begley’s Best Multi Purpose Cleaner. The visual appearance of these products is non-illustrative, with the branding relying mostly on typeface selections and sparse graphic elements. One could say these name-centric brands deliberately seek to look generic, with this rather unadorned down-to-earth approach to branding, meant to instill trust in the product and it’s maker.

Along Came Symbols

A symbol or a logo is a simplified picture meant to be an iconic representation of an entity such as a company, product, service, or even an individual. It can also serve as a symbol to convey a concept. The purpose of the picture or logo is to provide an association with any of the above for the intention of establishing a singular brand identity for marketing purposes. In addition, companies used logo symbols to build upon this concept of branding to provide a visual reinforcement for their names. Symbols can also display characteristic, and/or metaphoric associations in an attempt to produce exclusivity. The AT&T logo is an example of this. And although it may not be readily apparent, according to Interbrand, designers of the updated logo, “The result is a brand expression that is more true to its soul: a technology company that significantly impacts how people live, work and play. ‘Rethink Possible’ is rooted in optimism and possibility.”

21st century AT&T logo redesigned by Interbrand.
21st century Pepsi logo redesigned by the Arnell Group.

In the 19th century, businesses used pictorial logos to brand their companies and the products or services they provided. Logos functioned not only to identify a company and its offerings, but they did it for both the literate and illiterate populous. For example, a fishmonger would have an image of a fish on the sign that identified his business, so anyone, even foreign and immigrant customers, unfamiliar with the local language, understood the nature of the business.

Illustrated Brands Were Always Present

Pictorials

Illustration has played an important role in establishing easily perceivable and highly communicative brand identities over the last 200 years. In contrast to symbolic and iconic branding in visual appearance, illustrations serve to elaborate a brand’s identity through descriptive details. Illustrative branding can also provide a form of narrative documentation.

An example of this would be the illustrated identity for Levi-Strauss and Co., which depicts the famous “mythical” demonstration of two horses attempting to tear Strauss’s newly patented riveted jeans, now on every pair. Illustrative brands have the advantage of being able to project personality, attitude, and spirit more effectively than symbols, which strive for simplicity, functionality, and quick identification, even if symbols result in a loss of emotional associations.

19th century Levi Strauss Riveted Jeans branding. Artist
unknown. 
Mid 20th century fruit branding by Western Litho Co. 
Artist unknown.
Mid 20th century fruit branding by Western Litho Co. 
Artist unknown.
WWII war effort branding produced for the War Production 
Co-ordinating Committee. Portrait of "Rosie The Riveter." 
Artist, Howard Miller.
21st century illustrative branding for Coca-Cola. Agency,
Weiden + Kennedy. Artist, Christopher Ables.
Providing a transition into "Open Happiness" campaign, the "Coke Side of Life" 
remix project established the original illustrative branding. A variety of artists 
participated in the effort.
21st century Pepsi illustrative branding for the North American market. 
Agency, BBDO New York. Artist, Jesse Kaczarek.
21st century Pepsi illustrative branding for the European market. Agency, 
BBDO Dusseldorf. Artist, Jurg Neve.
21st century branding for the Taiwan Tourism Bureau. Agency, 
Caneast Canada. Artist, Satoshi Hashimoto.
The "Taiwan -- The Heart of Asia" campaign used an illustrative series to extend 
the branding to effectively cover all tourism markets, which they identified as 
action, romance, shopping, ecology, cuisine, and ecology.
21st century festival branding for the Ann Arbor Summer 
Festival. Agency, Phire Branding. Artist, Tony Godzik.
Several illustrations were created and used to extend the festival's branding. 
21st century Apple iPod branding. Agency, Chait Day. Artist, Casey Leveque,
Rocket Studios.
The campaign branding was extended by featuring different pieces of music, 
dance styles, and figures.

Characters

Harkening, in a fashion, back to using names for branding, the use of characters, invented or otherwise, strives to interject personification into a brand identity. And with this personification, the advantages of human expressions, emotions, familiar personality traits, and even social associations can be communicated through a character brand. Characters always embody of concept to be associated with the brand they represent or endorse. 

For example, the character of Mr. Clean represents strength and cleanliness. For some, his stylization and his ability to suddenly appear are thought to be associated to a genie with the ability to wish away cleaning chores, but according to Proctor and Gamble, Ernie Allen, illustrator of Mr. Clean, used a US Navy sailor as the model for the character, although there is no evidence the choosing the sailor was based on a specific marketing concept.

Mid 20th century illustrative character branding for 
Green Giant. Agency, Leo Burnett. Artist unknown.
Late 20th century branding revision of the 1958 AMEX Centurion 
character for American Express. Artist, Steven Noble.
Update of the mid 20th century character brand for the Quaker Oats Co. 
Original artist, Haddon Sundblom.
Update of the mid 20th century character brand for Proctor
and Gamble. Original artist Ernie Allen.