Monday, August 29, 2016

6 Stages Of Visual Problem Solving

When it comes to solving problems and thinking up ideas, there has been a long running debate as to whether these skills must be an intrinsic, instinctual, “creative” talent within a person; or whether creative problem solving be achieved as a learned intellectual ability. For professional visual problem solving illustrators, designers, or artists it is a bit of both. Either way, it is a necessary requirement for anyone considering a career as a creative visual artist. 

Professional illustrators and designers usually don’t have the time or luxury to wait for that lightening stroke of inspiration to materialize a brilliant idea. Most of us have to work at it, that’s what makes illustration and design professions. And just about every illustrator I know has a different way of solving a problem to complete a job. I’ve heard of many methods for getting the creative juices flowing, from taking a shower, to running in the park, to staying up straight for 40 hours, to eating pizza after midnight, to prayer, and to even asking pets for advice, seriously. All this in the hopes of getting a great idea.

When asked how he always had great ideas for illustrations, Seymour Chwast replied, “ I don’t always get great ideas, I just never show anyone the bad ones.” When animation director, Chuck Jones, was asked the same question, he replied with one word, “fear”. The fact of the matter is we all get ideas all the time about everything, and we do get ideas for the illustration projects we are commissioned. The problem occurs when it comes to the quality of these ideas we get. And, as it was for Chuck Jones, the “fear” of not being able to come up with an idea or of getting a dreaded “mental block”.

The solution is to apply a working method to solve the problem posed by the assignment and client. Understanding the process of thought that is involved with solving a visual problem can be very useful for challenging assignments.

Whether illustrators and designers are aware off it or not, they instinctively apply many of the following stages of problem solving in the process of working on an assignment. The following is a process for generating ideas and avoiding mental blocks.

© 2013 Don Arday.

The Assignment (The Problem Stage)

Client Input
Usually a description with a collection of facts and information describing the assignment and the desired outcome. The assignment will probably be related in terms that are familiar to the client. Most likely the information will be in non-art terms and may involve marketing information and technical specifications. This is a good thing, as clients generally don't have knowledge of visual terminology. You may receive the assignment directly from the client or from an intermediary such as an art director or an account executive. Either way it won't be from an illustrator.

Reinterpretation of Client Input
To prepare for the process of “creative construction” it's necessary to translate the client's description into artistic terms that you can work with, i.e., a personal reinterpretation that applies to pictorial terms and ways of working to allow you to act on the assignment task and content. Reinterpretation will help identify any missing information the client overlooked in assigning you the job, in which case you can ask for further explanation, additional facts, or clarification.

© Don Arday.

Creative Construction (The Thought Stage)

Open Brainstorming
When you begin to think about a problem, it is important to record any and all ideas, thoughts associations, experiences, first impressions, etc. about the subject. The record of this activity may take the form of visual sketches, written words or short sentences. These will become the building blocks of further ideas. And it is absolutely critical you remain non-judgmental about the ideas you come up with, good, bad, ugly or even silly ones. Don’t disregard any ideas. Know that brainstorming is a very personal activity. At this stage the ideas generated are for you and you alone, and sometimes thoughts that are seemingly unusable may lead to ideas that are. Also, it is not sufficient to simply have the thoughts; they must be put on paper in one form or another. This process can be completed in a short period of time or it can take much longer.

Focused Brainstorming
This thought session involves searching for ideas independent of the first thought session, trying to expand the number of ideas to add to the material you already thought of to produce final sketches to present. The main difference is that this time you should relate all of your ideas to the assignment. Try to improve on your original set of ideas. Once again, try to avoid metal blocks by being to judgmental about your ideas. It's often our own judgmental expectations that stand in the way of our creative thinking. 

© 2013 Don Arday.

Research (The Education Stage)

Subject Research
One of the most interesting things about being an illustrator or designer is all the things we learn about various subjects, in order to produce visuals. You must familiarize yourself with the subject of your design problem. This will aid in eliminating stereotypical ideas you may have concerning the subject such as previously publicized phrases or visuals. At all times during this process you should be adding to your cache of ideas. Research is an important part of any problem solving process and should be part of your creative fee. I prefer to brainstorm ideas prior to researching facts. Fixating on a particular fact can sometimes hinder creativity, but some artists prefer to learn about their subject through research before attempting any brainstorming. 

Media Research
These days it is especially important to consider the media requirements of the assignment. You must become aware of the specific production processes, materials, and limitations that will influence the completion of your final image. Budget also becomes an extremely important consideration here. This research will help you make visual and production decisions that will influence the look of your visual. For example, a small, illustrated logo or icon will work better with a high key contrasting color scheme. Dark colors and subtle tones should be reserved for larger display formats. Also, an illustration that will appear on the web may require a different amount of detail and production resolution, than one that will be printed with a 200 line-per-inch screen on a sheet-fed offset press.

© 2013 Don Arday.

Evaluation (The Decision Stage)

Idea Review
Now it’s time to be judgmental. Idea review is the time to look for some personal benefit that might result from your choice of ideas. This is the stage where you assess all of your thumbnails and other recorded material and select those ideas you feel the most positively about. You can set your own personal criteria to judge the quality of the ideas, like which ones would enhance your portfolio, which ones will best suit your style, or make a great composition. Or you can place classifications on the ideas and categorize them as to whether they are practical, attractive, unique, client suggested, etc. 

Criteria Review
Consider the criteria given by the client. Re-evaluate your materials and relate them to the requirements of the problem reinterpretation. Search for unique qualities inherent in your ideas to bring attention to your client and even yourself, or ideas that may lend themselves to added benefits, such as a concept that is versatile or marketable. Criteria review is when you choose ideas that will benefit the client and cross-reference them with personally beneficial ones to choose which idea(s) to present. The idea(s) that will motivate you the strongest and you will be most excited to produce--a win, win situation.

© 2013 Don Arday.

Development (The Proposal Stage)

Idea Implementation
Now that you know exactly how you want to proceed with the assignment, obtain the specific visual references necessary to visualize your ideas. Begin the final sketch stage, all the while ironing out compositional problems. This is also the point where you should consider the actual working methods needed to produce the finished illustration that will be dictated by the sketch. It is advisable to plan out a logical schedule of action when the sketch is approved to save on time and any production answer questions the client may have.

Support Rhetoric
Sketches don’t sell themselves these days so it’s very important to provide some verbal support for your idea, whether it is spoken or written. Even though you may have provided verbal support, be prepared to justify all decisions concerning the idea and your sketch. It is not enough to be able to intuitively produce a pleasing idea. You must sell your idea clearly. The idea, in turn, will be sold again by whom ever you sell it to, especially if your client must present it to their superior or a constituent. See “10 Steps To Presenting Illustration Ideas Successfully”, posted on 12/11/12, theinformedillustrator.com.

© 2013 Don Arday.

Production (The Finish Stage)

Completion
This is the stage where approved ideas are turned into finished illustrations and prepared for delivery and commercial production, most likely, as a digitized file. All the formal visual and media considerations are finalized at this stage; media, format, size, composition, color scheme, visual elements, digital resolution, file preparation and archiving, etc.

Final Review
You are finally finished. But are you? This is perhaps the most important stage prior to the release of the finished illustration, and the one illustrators most regret not doing. Take some time to look the final illustration over very carefully and make sure you are completely comfortable with all the decisions you’ve made. I call it the 5-Minute Rule, take 5-minutes to look over the work. If something “bothers” you, then correct it. It’s the last chance.

Monday, August 22, 2016

How To Present Visual Ideas Successfully

So you’ve been commissioned to produce an visual graphic or an illustration for a client. You’ve passed the first barrier, which was to attract a client to award you the assignment and now the assignment is about to begin. And so is the challenge and thrill that comes with the potential of creating a great visual, but how the relationship between the client and the artist proceeds will determine how enjoyable the experience turns out. Now in the end, the client will have their great illustration, but how much worry, anxiety, stress, sleepless nights, extra time, revisions, and blood, sweat and tears will it take to make that happen. Here is some advice to make the process go more smoothly.

© 2012 Don Arday.
Phase 1 -- Preparation

#1 Read Your Client Relationship

There are clients that know how to be great clients and there are those that have no idea what being a good client means. And sometimes it’s hard to tell which is which, especially when you are working with a client for the first time, or only once, as many of us illustrators do. It’s very important to learn a few things about your client. It can save you a large amount of time in the long run. 

It is important to consider what you already may know about the client. This relates to the circumstances of the commission itself. Will it be a tight deadline? Is the job negotiation difficult? How quickly are you receiving responses to emails and phone calls? How long is it taking to be awarded the job? Are you having any conference calls during the process?

#2 Consider the Assignment Origin

The more levels of people there are between you and the client, the more difficult it will be to get accurate feedback and approval for your assignment. So, working for an advertising agency will present the most difficulties. The next difficult group to work for is a graphic design or media design firm. And the easiest group to work for is a publishing company. If a publishing company hires you then you are working for the client directly. 

It is important to know the pecking order for your assignment. Not only to know how to sell your concept, but also to know how much to charge for your time. Sometimes a pecking order can get quite complicated. For instance, a high profile client can hire a marketing and communications firm, who then subcontracts an advertising agency, who sub-subcontracts a design firm, who sub-sub-subcontracts you. I have personal experience in many of these situations. 

#3 Get the Right Assignment Input

There is truth in the saying “garbage in, garbage out”. As an illustrator, you know this is spot on when it comes to getting reference for your illustrations, but it is also accurate concerning assignment input. Incomplete, contradictory, biased, or just plain bad input can make coming up with an illustrative idea not just difficult but a waste of time, and in most cases, your time. This can be avoided, but it will require you to take an active role by guiding the input discussion. 

It’s up to you to make sure you get the information needed to allow the assignment to go smoothly. And, here’s an insider tip. Your client or their representative will respect you for it, and expects this from an experienced illustrator doing business. Clients tend to place talent such as illustrators, graphic designers, and photographers into a separate non-business box. Even the best clients assume that artists are driven by inspiration and self-indulgence. And to some extent we are, which explains why we have the talent and skills to creatively communicate visually.

Here are some preparatory questions you can ask your client.

Concerning Demographic
Who is the audience for the illustration?
Where will the illustration be seen?

Concerning Formatting
What will be the use(s) for the illustration?
How will the illustration be reproduced and by whom?
What are the production specifications for the illustration?
Are there any objects such as logos, or products that must be in the image? 
Are there any color restrictions associated with the subject or product?

Concerning Conceptual Content
What is the purpose for the illustration?
What is the message of the illustration?
What personality, mood, or feeling should the illustration communicate?
How should the audience react to the illustration?
What qualities do you think I bring to the assignment?
Are there any ideas that should be avoided? 

Concerning Idea Presentation
Is there any preference for the style of sketch presentation?
How many sketch ideas are expected?
Who will be reviewing the sketch concepts?

Assuming a doctor patient type of relationship with a client will allow you to best diagnose their needs and preferences while giving them a voice in your process. This team building approach creates a comfort level for a client. Another way to look at it is to take a private investigator’s approach to solving a problem. This approach involves researching beyond the word of mouth input of the client and calling on your own experiences concerning the subject of the assignment. You may have personal insight into the subject, audience, or venue for the illustration.

At this point, now that you have a clearer idea as to what the assignment will entail, you should decide whether to accept it based on the type of input you have gathered. Not all potential illustration assignments are suited for all illustrators. Quite often, trouble begins when illustrators agree to take on an assignment that is a poor fit for them. It may be due to stylistic differences, a method of working, a particular subject matter, a time frame, or other reasons. 

Phase 2 -- Presentation

#4 The Idea Presentation

Understand that this is the most important phase in the evolution of an illustration assignment, and it is so important to get it right. The effort you put into your idea presentation will determine the course for the rest of the project. Your client will either feel secure about their decision to have hired you and allow you to proceed with their blessing, or they will have second thoughts, and will try to take over your job of coming up with visual ideas. This will happen to fill in any blanks you left by them not understanding your concept for the finished illustration. Unfortunately, this happens all to often, and it’s not a reflection on the quality of the idea presented, but on the presentation itself. Here’s why.

Even though you did all the necessary research and gathered good input by properly interviewing the client, you didn’t consider the following points when you presented your ideas.

#5 Think Like Your Client

Your client is solely devoted to making the project a success. Their job standing and company status depends on it. So no matter how much you think the client is against you, and “has it out for you”, they don’t. Clients just want a job well done. If they perceive gaps in information caused by a misunderstanding or poor communication, they will step in to fill them, which sometimes results in them stepping on your creative toes. When this happens it jeopardizes the quality of your illustration and the clients overall project. So try to understand how your client thinks. Ask yourself, if you were the client, how would this idea or sketch impress you.

#6 Think Verbally

The number one mistake illustrators make when presenting ideas to a client is thinking that clients are visually literate, and that they had the same kind of background, college training, and personal likes and dislikes that illustrators do. Clients are not visual like you. Failing to recognize this, there are illustrators who have many years of experience in the field that still struggle to sell a concept.

Even if you are working with an art director or designer don’t assume they will pick up on the nuances and clever use of visual elements that appear in your sketches. You have to tell clients what you are showing them.

#7 Make a Visual and a Verbal Presentation

Upon attending an illustration conference, and getting into a discussion about working with clients at dinner, I was astounded to find out that several of the illustrators I was talking with, high profile illustrators, never thought of sending verbal explanations for the sketches they presented to clients. What wasn’t astounding to me was the percentage of revisions these illustrators were asked to do to their sketch concepts by their clients.

Although illustrators are taught not to describe ideas verbally, but to sketch them out, the opposite is actually true when it comes to communicating and selling concepts to clients. Clients with no art background understand the verbal description of an idea better than a sketch of it. Of course it some times depends on the sketch, but remember most clients didn’t take art appreciation or sit through 18 credit hours of art history courses. 

As a side bar, it should go without saying that you should not present concepts that 1) you would not want to produce, or 2) are beyond your ability to produce. Remember, while working on the clients behalf, the presentation phase is where you have the ability,  and the right, to influence the outcome of the assignment. Even though the client may suggest a certain direction for an idea, it's important to exercise your creative license. After all, you were most likely hired based on samples of work that you produced for other clients, so it is not unreasonable to educate the client about how those examples became successes.

#8 Help Someone Else Sell Your Idea

It is very rare for an illustrator to come face-to-face with the client to advocate for their ideas. In nearly all cases a “middleperson” will present your proposed ideas to the client. And even though the middleperson may be an art director, designer or art rep, and what goes on during that presentation is totally out of your control, you can influence the outcome by providing a “script” for the middleperson. Now, don’t think that you will be able to orchestrate the actual decision, but a written statement about the idea, pointing out visual elements, and explaining your concept and rationale for the sketch, can go a long way to help your middleperson win over a client to your way of thinking, and to approving your idea. 

#9 Present Understandable Sketches

Clean well-crafted sketches will strongly support your idea. It’s important that all of the elements in your sketch be well defined. Presenting a refined sketch will go along way towards preventing a request for a revised one. Although us illustrators are familiar with looking at rough sketches, they are too difficult for non-visually trained people to interpret. And, roughs don’t appear to display the time value that a client would expect for a presentation that they are paying you well for. You will definitely want to avoid embarrassing questions about your sketch like “what is this thing over here”, and “is that an adult or a child”.  It may sound farfetched, but it happens all to often, and when it happens it is hard to instill confidence and trust in your client. This will lead to a lot of extra work for you.

#10 Leave Emotions Behind

It’s all right to defend an idea as long as you don’t appear to be defensive. Clients will ask you questions about your sketches. It doesn’t necessarily mean they don’t like what you are presenting. And, they are on your side, because there is only one side. Clients want you do your best. They will evaluate you as much as they do your sketches. They want to know that you are engaged and have a true commitment to their assignment. When you do great work, they succeed and will promote you and your work.

Practicing a well thought out strategy for generating and presenting your illustration ideas will not only greatly reduce or eliminate the need for revisions, but will increase your chances of completing your best work for yourself and your client.