Tuesday, October 4, 2016

Work Made For Hire Consequences And Considerations

Although the idea of “work for hire” has been around since the mid-nineteenth century, it was first adopted as a doctrine in the Copyright Act of 1909, and is officially titled “work made for hire”. Only two possible obligations can constitute work made for hire. First, if the work was produced for an employer while the creator was under employment. And second, if a written, signed, work made for hire contract, is agreed to by the commissioning party and the commissioned party, i.e., the client and illustrator for work specially ordered or commissioned, and the work meets one of nine possible conditions. Without a written signed agreement, the creator would retain the copyright ownership for work produced, for our purposes, the illustrator.

© 2012 Don Arday.

Employee Condition

Work made for hire is almost universally a condition of any exclusive, full-time employment arrangement. The employer retains all rights to copy and dispose of as they wish, any creative output produced by an employee. This would include all work from idea development, thumbnails, sketches, comps, to finished art.

Non-Employee Condition

The non-employee provision for work made for hire, egregiously and unfortunately, began to flourish in the 1970’s among companies that commission creative works for mass media. In 1976, to protect the rights of the creator, an amendment to the work made for hire doctrine was made to restrict the ability of companies to take advantage of a commission arrangement. The doctrine now states: All three of the following distinct conditions must exist in order for a work made for hire contract to be legal.

1) The work must be specially ordered or commissioned.

So, use of a prior work of art would immediately not qualify as work made for hire, nor would use of a derivative creation based on a prior work of art.

2) The work must meet one of the following nine definitions:

• A contribution to a collective work
• A part of a motion picture or other audiovisual work
• A translation
• A supplementary work (to another author’s work, such as a foreword, chart, or table)
• A compilation
• An instructional text
• A test
• Answer material for a test
• An atlas

Of the nine definitions, two in particular involve illustration more than any of the others, and they are “a contribution to a collective work” and “a supplementary work”. Almost all editorial work produced by an illustrator can be considered supplementary or contributing to a collective work. Magazine illustration is contributing to a collective work. And in most cases, book illustration is supplementing the work of an author. The definitions in both instances can be stretched to include just about any publication or broadcast illustration commission, such as those for advertisements, corporate brochures, web pages, etc. Nearly every commission could conceivably be a work made for hire, but only if agreed upon by the illustrator and the commissioning party.

A work made for hire agreement stating the terms of the arrangement must be in the form of a written contact signed by both involved parties.

Verbal word of mouth arrangements are not considered legally binding. Since a work for hire contract deals with the ownership and disposition of personal property, like purchasing or selling a car or a house, it must be in writing.

Consequences

It is vitally important to consider the following: If a work is "made for hire", the employer, not the illustrator or artist, is considered the legal author and owner of the copyright for the work. Many publishing houses and magazine conglomerates are adopting and enforcing “work made for hire” contracts. This may sound absurd, but bound by one of these “work made for hire” contracts, the original illustrator has no right to; control usage of the image; receive any payments or royalties generated by reuse or resale of the image; produce any derivative works based on the image; or use the image for any purpose without permission. Under a work made for hire contract an illustrator would even have to get permission from the contractor to use a copy of the illustration they produced in their own portfolio, web page, or in a gallery exhibition. For illustrators who work traditionally, producing a physical painting, drawing or sculpture, not only the image, but the object itself, becomes the property of the contractor.

Considerations

There are some types of illustration commissions where a work made for hire agreement may seem to be appropriate. Illustrated logos and trademarks are two examples where the client would need to have complete ownership of image copyright. Still, there are alternative types of agreements that may serve the illustrator better for this sort of work than a work made for hire contract. A "transfer of copyright" agreement may be preferable to work made for hire, and transfers can be exclusive or non-exclusive. In other words, limited by certain conditions made by the illustrator, or unlimited. More information is available at http://www.copyright.gov/circs/circ01.pdf.

Not all work made for hire contracts are alike, so it is very important to read the contract over very carefully. There is no such thing as a standard contract, even though the client may say that the contract is a standard one.

Factors that influence the appropriateness and legitimacy of a work made for hire contract center around how closely, in the course of producing the commissioned illustration, an illustrator conducted himself or herself similarly to a full employee.

The validity of a work made for hire contract is weakened by the following factors:

• If the illustrator worked in their own studio.
• If the illustrator used their own materials and bought supplies themselves.
• If the arrangement is short lived.
• If the illustrator determined their own working hours.
• If the illustrator was paid a flat fee and not by the hour.
• If the illustrator was not on the client’s payroll.
• If the client did not pay the illustrator’s taxes or social security.

There are also other individual factors that would indicate that a work made for hire agreement would be inappropriate, but the bottom line is whether the opportunity merits the sacrifice. There may be a work for hire offer that is extremely lucrative, or of such high profile, that through negotiation of certain conditions, it is worth relinquishing some ownership rights. And, the thought of having to challenge the arrangement in court may never become a reality.

Working With Contracts

There are two very important things to note, when presented with a contract. And they apply whether it is a work made for hire contract or any another type of contract. First, as was mentioned earlier, there is no standard for contracts. Second, an illustrator has the right to amend any contract they are presented with, and it can be as simple as crossing out any terms or conditions that are not agreeable, or editing the wording in the contract, or adding additional provisions to it.

Here’s one way to look at it. When a client presents a contract to an illustrator they wish to hire, think of it as an "offer" from the client. Whether it’s a work made for hire contract or not, it’s perfectly reasonable for the illustrator to present the client with a "counter offer" for their consideration by way of amending the original offer. A negotiation of terms can continue from that point. It is rare for a client to flat out refuse all changes the illustrator requested, but it does occur. When it does, increasing the cost of services may be in order. Be sure any contractual agreement made with a client for control of illustrations will be worth it.

For more information on contracts and agreements see theinformedillustrator.com posts, “Illustrators Agreements & Contracts 1: Components”, and “Illustrators Agreements & Contracts 2: Restrictions”.


Monday, September 19, 2016

Managing Digital Raster Resolution For Print


Terms

PPI – Pixels per inch
DPI – Dots per inch
LPI – Lines per inch
Bit Depth – The number of bits used to define each pixel

Definitions

PPI "pixels per inch" is the number of pixels per line per inch in a digital image. Image size is determined by establishing a horizontal and a vertical value for an image. For example, the display size on the monitor I am using is currently set to 1920 x 1080. The file size for a color image is determined by multiplying the horizontal and vertical pixel dimensions, then multiplying by the “bit depth”, then dividing that number by the minimum color bit standard of 8. Below is an extreme magnification showing individual pixels.

Pixel magnification at 1600%

DPI is the number of “printed” dots of ink per line per inch. DPI is the resolution of a printed illustration and is referred to as "dots per inch". Some sources consider PPI and DPI to be interchangeable. However, since PPI exists in a digital environment and DPI does not, I prefer to refer to them separately. A higher the DPI results in an image with greater detail provided the PPI of the original file is of an equivalent higher resolution.

LPI is used by printers and publishers in their production specifications when they convert continuous tone or digital images for commercial printing. Commonly referred to as “line screen”, halftones and color separations are classified using LPI. For instance, The Wall Street Journal prints images using a 100-line screen. Travel & Leisure Magazine is printed at 133lpi or uses a 133-line screen. Although printed images appear to the naked eye to have continuous smooth tones, they are made up of finite dots and spaces, which become visible under magnification. See below.

CMYK screen pattern magnification.

Halftone screen pattern magnification.

Bit Depth is the number of “bits” used to define a pixel. The number of bits per pixel determines the number of grey scale or color tones that can be represented in an image. A 1 bit per pixel image has two tones, black or white (2 to the power of 1). An 8 bit per pixel image has 256 tones (2 to the power of 8), and a 24 bit per pixel image contains 16.7 million tones (2 to the power of 24).

Managing Resolution

So how can you be sure that you’ve created your illustration at the proper resolution? Here are three simple principles to always keep in mind.

Principle #1 Think Ahead. 
Always check the production specifications for any publication, printer, website, or output device before you assign a size or resolution to a new document. 

Additionally, try to anticipate all possibilities you may want to use your illustration for in the future. For instance, you may want to use a web image you created at 72ppi for an 800 x 600 display space in an offset printed promotion that requires a 400ppi at 100% file. Many sources provide blanket recommendations for file size, such as “always use 300ppi at 100%”, but this could turn out to be insufficient. This brings up another rule of thumb.

Principle #2 Think Large.
Digital file size can be very changeable as long as the only way you change a files size is down, or make the file smaller. 

Changing a files size is referred to as “resampling” and artists, designers, printers, etc. all resample to comply with display and production specifications for publishing images. It’s important to understand the distinction between resampling and “resizing”. Resampling is changing the number of pixels in an image i.e., the file size. Resizing is changing the size an image will print without changing the file size/number of pixels.

Original image: 3" x 4" at 300ppi, or 3.09M.

Resized image: 9" x 12" at 100ppi, still 3.09M.

When you decide to resample an image down or reduce its size, programs such as Adobe Photoshop, discard data to reduce the file. This works because the data that was discarded was there in the first place. And unless you retain an original version of your file, the data that is discarded is permanently gone. Now, to increase the size of a file, you have to add data to it, but there isn’t any true data to add, so the software program will fabricate the missing data. This nearly always results in a visually perceivable quality loss.

Resampled image: 3" x 4" at 200ppi, now 1.37M.

Principle #3 Think Twice.
The rule of thumb when converting PPI’s to DPI’s or LPI’s is to think two to one. In other words, a publication using 150dpi or line screen will require a digital file that is at least 300ppi at 100% of the image dimensions. This applies when creating a file that will be converted to a color separation and printed on a commercial printing press.

Also, don’t forget Principle #1. I recently ran across a magazine that used a 150-line screen for images but required all files to be 600ppi at 100%. So if a file was created at the ratio of two to one, there was a chance it would be rejected by the publication. And remember Principle #2; “sampling up” would not be an option.

Halftones, Duotones, and Tritones

The resolution needed for halftone, duotone, and tritone printing varies from the resolution needed for a CMYK continuous-tone or “contone” image. Here’s a way to understand why. Consider that a contone image at 300ppi is made up of a 300ppi cyan channel, a 300ppi yellow channel, a 300ppi magenta channel, and a 300ppi black channel. So in essence, for an image setter, the 4-color image channels will combine to have 1200ppi in total. Since a halftone is a monotone image, and a duotone or tritone is a combination tone image, they contain less than four channels. So they have less density and require a higher resolution to make up for it. Here are recommendations for file resolutions.

Halftone (Monochrome)
1200ppi at 100% image size. (1200ppi x 1 color = 300ppi x 4 colors)

Halftone image.
Duotone (Two Color)
600ppi at 100% image size. (600ppi x 2 colors = 300ppi x 4 colors)

Duotone image.
Duotone swatches.
Tritone (Three Color)
400ppi at 100% image size (400ppi x 3 colors = 300ppi x 4 colors)

Tritone image.
Tritone swatches.


Laser and Inkjet Output 

Photo-quality ink jet printers use DPI resolution for classification purposes. Most printers print in thousands of dots per inch. 1200 to 4800dpi printers are typical. Good quality image prints can be achieved with files that have 140-200ppi resolutions at 100%, and high quality image prints are possible with 200-300ppi resolution files. Laser printers are generally thought to be higher resolution than inkjet printers.