Tuesday, January 22, 2013

Illustration Problem Solving: A Visual Thinking Guide To Ideas


When it comes to solving problems and thinking up ideas, there has been a long running debate as to whether these skills must be an intrinsic, instinctual, “creative” talent within a person; or whether creative problem solving be achieved as a learned intellectual ability. For professional visual problem solving illustrators, designers, or artists it is a bit of both. Either way, it is a necessary requirement for anyone considering a career as a creative visual artist.

Professional illustrators usually don’t have the time or luxury to wait for that lightening stroke of inspiration to materialize a brilliant idea. Most of us have to work at it, that’s what makes illustration a profession. And just about every illustrator I know has a different way of solving a problem to complete a job. I’ve heard of many methods for getting the creative juices flowing, from taking a shower, to running in the park, to staying up straight for 40 hours, to eating pizza after midnight, to prayer, and to even asking pets for advice, seriously. All this in the hopes of getting a great idea.

When asked how he always had great ideas for illustrations, Seymour Chwast replied, “ I don’t always get great ideas, I just never show anyone the bad ones.” When animation director, Chuck Jones, was asked the same question, he replied with one word, “fear”. The fact of the matter is we all get ideas all the time about everything, and we do get ideas for the illustration projects we are commissioned. The problem occurs when it comes to the quality of these ideas we get. And, as it was for Chuck Jones, the “fear” of not being able to come up with an idea or of getting a dreaded “mental block”.

The solution is to apply a working method to solve the problem posed by the assignment and client. Understanding the process of thought that is involved with solving a visual problem can be very useful for challenging assignments.

Whether illustrators are aware off it or not, they instinctively apply many of the following stages of problem solving in the process of working on an assignment. The following is a process for generating ideas and avoiding mental blocks.

© 2013 Don Arday.

The Assignment (The Problem Stage)

Client Input
Usually a description with a collection of facts and information describing the assignment and the desired outcome. The assignment will probably be related in terms that are familiar to the client. Most likely the information will be in non-art terms and may involve marketing information and technical specifications. This is a good thing, as clients generally don't have knowledge of visual terminology. You may receive the assignment directly from the client or from an intermediary such as an art director or an account executive. Either way it won't be from an illustrator.

Reinterpretation of Client Input
To prepare for the process of “creative construction” it's necessary to translate the client's description into artistic terms that you can work with, i.e., a personal reinterpretation that applies to pictorial terms and ways of working to allow you to act on the assignment task and content. Reinterpretation will help identify any missing information the client overlooked in assigning you the job, in which case you can ask for further explanation, additional facts, or clarification.

© Don Arday.

Creative Construction (The Thought Stage)

Open Brainstorming
When you begin to think about a problem, it is important to record any and all ideas, thoughts associations, experiences, first impressions, etc. about the subject. The record of this activity may take the form of visual sketches, written words or short sentences. These will become the building blocks of further ideas. And it is absolutely critical you remain non-judgmental about the ideas you come up with, good, bad, ugly or even silly ones. Don’t disregard any ideas. Know that brainstorming is a very personal activity. At this stage the ideas generated are for you and you alone, and sometimes thoughts that are seemingly unusable may lead to ideas that are. Also, it is not sufficient to simply have the thoughts; they must be put on paper in one form or another. This process can be completed in a short period of time or it can take much longer.

Focused Brainstorming
This thought session involves searching for ideas independent of the first thought session, trying to expand the number of ideas to add to the material you already thought of to produce final sketches to present. The main difference is that this time you should relate all of your ideas to the assignment. Try to improve on your original set of ideas. Once again, try to avoid metal blocks by being to judgmental about your ideas. It's often our own judgmental expectations that stand in the way of our creative thinking. 

© 2013 Don Arday.

Research (The Education Stage)

Subject Research
One of the most interesting things about being an illustrator is all the things we learn about various subjects, in order to produce illustrations. You must familiarize yourself with the subject of your design problem. This will aid in eliminating stereotypical ideas you may have concerning the subject such as previously publicized phrases or visuals. At all times during this process you should be adding to your cache of ideas. Research is an important part of any problem solving process and should be part of your creative fee. Although I prefer to brainstorm ideas prior to researching facts, some illustrators prefer to proceed directly to the research stages before attempting any brainstorming.

Media Research
These days it is especially important to consider the media requirements of the assignment. You must become aware of the specific production processes, materials, and limitations that will influence the completion of your illustration. Budget also becomes an extremely important consideration here. This research will help you make visual and production decisions that will influence the look of your illustration. For example, a small, illustrated logo or icon will work better with a high key contrasting color scheme. Dark colors and subtle tones should be reserved for larger display formats. Also, an illustration that will appear on the web may require a different amount of detail and production resolution, than one that will be printed with a 200 line-per-inch screen on a sheet-fed offset press.

© 2013 Don Arday.

Evaluation (The Decision Stage)

Idea Review
Now it’s time to be judgmental. Idea review is the time to look for some personal benefit that might result from your choice of ideas. This is the stage where you assess all of your thumbnails and other recorded material and select those ideas you feel the most positively about. You can set your own personal criteria to judge the quality of the ideas, like which ones would enhance your portfolio, which ones will best suit your style, or make a great composition. Or you can place classifications on the ideas such as practical, attractive, unique, client suggested, etc.

Criteria Review
Consider the criteria given by the client. Re-evaluate your materials and relate them to the requirements of the problem reinterpretation. Search for unique qualities inherent in your ideas to bring attention to your client and even yourself, or ideas that may lend themselves to added benefits, such as a concept that is versatile or marketable. Criteria review is when you choose ideas that will benefit the client and cross-reference them with personally beneficial ones to choose which idea(s) to present. The idea(s) that will motivate you the strongest and you will be most excited to produce--a win, win situation.

© 2013 Don Arday.

Development (The Proposal Stage)

Idea Implementation
Now that you know exactly how you want to proceed with the assignment, obtain the specific visual references necessary to visualize your ideas. Begin the final sketch stage, all the while ironing out compositional problems. This is also the point where you should consider the actual working methods needed to produce the finished illustration that will be dictated by the sketch. It is advisable to plan out a logical schedule of action when the sketch is approved to save on time and any production answer questions the client may have.

Support Rhetoric
Sketches don’t sell themselves these days so it’s very important to provide some verbal support for your idea, whether it is spoken or written. Even though you may have provided verbal support, be prepared to justify all decisions concerning the idea and your sketch. It is not enough to be able to intuitively produce a pleasing idea. You must sell your idea clearly. The idea, in turn, will be sold again by whom ever you sell it to, especially if your client must present it to their superior or a constituent. See “10 Steps To Presenting Illustration Ideas Successfully”, posted on 12/11/12, theinformedillustrator.com.

© 2013 Don Arday.

Production (The Finish Stage)

Completion
This is the stage where approved ideas are turned into finished illustrations and prepared for delivery and commercial production, most likely, as a digitized file. All the formal visual and media considerations are finalized at this stage; media, format, size, composition, color scheme, visual elements, digital resolution, file preparation and archiving, etc.

Final Review
You are finally finished. But are you? This is perhaps the most important stage prior to the release of the finished illustration, and the one illustrators most regret not doing. Take some time to look the final illustration over very carefully and make sure you are completely comfortable with all the decisions you’ve made. I call it the 5-Minute Rule, take 5-minutes to look over the work. If something “bothers” you, then correct it. It’s the last chance.

Tuesday, January 15, 2013

Digital Printing Profiles Part 2: Practice


Profiles are resources that are available to improve the color appearance of images. Hardware and software manufacturers provide a variety of profile options to give users flexibility in controlling image color. Embedded, workspace, and destination profiles are all available and accessible.

Color Management

Programs like Adobe Photoshop, Illustrator, and InDesign provide a “color management system” that allows many options for dealing with color non-generically. Under Color Settings the user has access to Color Management Policies, Workplace Settings, and Conversion Options to improve the quality of the flow of color from internal sources that are resident in the software used to create images, to external resources that produce the final image display.

Photoshop color settings dialog box.

Working Spaces 1.

The working space designates the working color profile to be used for a particular color model.  There are a number of options are available for each RGB, CMYK, Gray, and Spot color modes. See theinformedillustrator.com post Digital Color Spaces for more information on color modes.

Color Management Policies 2.

Color management policies oversee the operation of a particular color model. They handle how color profiles are applied, the moving of color from one document to another, and they determine if there is a profile mismatch. Essentially, how the color will behave in an image. Preserve Embedded Profiles is the default provided and in most cases is the proper selection. Preserving profiles means that RGB colors will be displayed based on perceptual appearance, or how they look best in an RGB environment. CMYK colors are displayed according to the numerical values that will be needed when an image is translated for output.

Conversion Options 3.

A Conversion Engine is used to select which software to use when handling the color conversion. Adobe (ACE) is the default setting, allowing adobe program settings to be used for conversion; but the primary function involves the “rendering intent” for the colors to be converted. The Color Conversion Engine uses Intent for the handling of “out of gamut colors” when rendering colors. There are four rendering options.

Conversion engine options in color settings.
Perceptual Intent
Perceptual, the most commonly used intent, will shift both in-gamut and out-of-gamut color to generate the best visual appearance for the image. Out-of-gamut colors are brought in gamut by closest color approximation to optimize colors for improved quality results in the destination display space.

Color rendering intent options.
Saturation Intent
Saturation focuses on the intensity of highly saturated colors in an image. Color accuracy is sacrificed for visual emphasis rather than accuracy. The saturation intent is an option for situations where pseudo color is preferable to realistic color.

Relative Colorimetric Intent
A popular alternative to perceptual intent, relative colorimetric matches color to color between a workspace environment and a destination environment to preserve color consistency. Out-of-gamut colors are changed to the closest in-gamut color, even when the shift involves duplicating a color that already exists. Workspace white is matched up with destination space white.

Absolute Colorimetric Intent
In gamut colors are mapped color to color. Out-of-gamut colors are remapped to best guess, in-gamut colors. Although relative and absolute colorimetric intents are similar when it comes to dealing with colors, they differ substantially regarding white. Absolute colorimetric treats white as a color that can cause a color shift in the destination space appearance of white, which may take on a warmer or cooler look.

Black point compensation preserves the relationship of blacks between the workspace and destination spaces. Dithering allows the conversion engine to combine in-gamut colors to best represent out-of-gamut colors.

Applying Standard Profiles

Adobe and other software developers provide a way to select and apply print profiles. In Adobe it can be done in the Convert to Profile dialog box, which comes with preset profiles for many standard destination devices and print surfaces.

Convert to profiles dialog bog.
Commercial printers and digital output service bureaus will provide information as to which profile setting to use for best results with their equipment. These system profiles have been worked out with developers and tested for predictability and consistency.Hardware manufacturers provide printer profiles that are available to be downloaded from the web. Downloaded files are usually installed automatically when opened.

Detail of destination space profile options.



















Using Customized Profiles

The result of producing prints on a personal printer can be much less certain than in commercial production, however there are ways to print high quality color with unsurprising, dependable results.

Custom profiles can provide even better results than profiles that are available from manufacturers. What makes custom profiles superior to generic ones is that they use your own equipment and printing paper to take readings to generate a profile. So, if your printer’s inkjets are quirky; or you prefer to use third party inks; or you use hand manufactured or exclusive material papers like bamboo or canvas; or your livelihood depends on extreme color accuracy; you will probably want to order a custom made printer profile. There are several profile companies to choose from, like greatprinterprofiles.com, owned and operated by photographer Michael E. Gordon. Each provider has different instructions and applies different methods for generating a custom profile.

Creating a custom profile print usually involves these steps:
1) Make sure your monitor is calibrated.

2) Download and print out target pages.

Sample of greatprinterprofiles test target page.
Sample of printerprofilesonline target test page.











Sample of customprinterprofiles target test page.



















3) Ship the printed targets to the profiling company.

4) When received, install the provided profile into your profile directory.

5) When an image is ready to print, follow printing instructions, and print.

Custom Color Profile Providers


In The Too Much Information Category

Many profiles are classified as ICC compliant. ICC stands for the International Color Consortium. ICC profiles are those that conform to the color standards of the ICC, which was formed in 1993. Many devices are set up using ICC standards. This is essential for consistent conversion from one color space to another. ICC standards can be applied to classes of input devices, display devices, and output devices. Algorithmic models perform the transformation between color spaces, for each device class. They work for device-dependent as well as device independent color environments. Here’s how ICC works. ICC operates in a “profile connection space” or PCS space. The PCS space provides an unambiguous interface between input and output devices. The interface is either CIELAB or CIEXYZ. These interfaces are based on tristimulus or RGB color values. The CIELAB system is based on a positive-negative, or push-pull, color relationship. And CIEXYZ is based on an X, Y, Z axis coordinate relationship of colors.